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Mining

Turn the rock face four stones at a time, crumble runs of one colour, and dig the ore chunks down into the cart.

Step by stepThe rules in full

Step by step

  1. The mining board: a rock face of red, blue, brown and tan stones, the cursor framing four of them in the middle1The cursor
    1The cursor
    Step 1

    Frame four stones

    The square on the rock face is your cursor, and it holds four stones at once. Move it with the mouse or the arrow keys.

  2. The four stones inside the cursor caught halfway through a quarter turn1A quarter turn
    1A quarter turn
    Step 2

    Turn them

    Right-click or C turns the four a quarter clockwise; left-click or X turns them back the other way.

  3. A row of four tan stones outlined in red, about to crumble1A run of four
    1A run of four
    Step 3

    Line up three of a colour

    Three or more stones of one colour in a row or a column crumble away, and the stones above fall into the gap. A fall can line up the next run all by itself.

  4. A green ore vein dug out into the cart under the board, ORE VEIN FREED +4 over the rock, the first pip lit on the meter1The ore chunk
    1The ore chunk
    Step 4

    Dig a chunk down to the floor

    Ore chunks never crumble. Clear the rock under one and it drops, and at the floor it is dug out into the cart. Chunks are the only thing that scores.

  5. SPARK! over the rock face as two ore nuggets are freed on one turn, the meter at three of six1Two on one turn
    1Two on one turn
    Step 5

    Two at once is a combo

    Free two chunks with one turn and both are dug out together, for a combo bonus.

  6. A stick of dynamite framed by the one-stone cursor, its card at the foot of the board: Cave-in, blasts a 5x5 open1Dynamite2What it does
    1Dynamite2What it does
    Step 6

    Big clears drop tools

    A big clear can leave a tool in the rock. Frame it (the cursor shrinks to a single stone) and click to use it: dynamite blasts a hole five stones across.

  7. The seam finished: Mining wages, 38 gold, over the dimmed board1Your wages
    1Your wages
    Step 7

    Fill the meter

    Every chunk you dig lights a pip on the meter beside the board; light them all to finish the seam and collect your wages. The faster you do it, the more the seam wage pays, up to double, and rarer stones pay more: ore, then emerald, sapphire and diamond.

The rules, as the game tells them

  • Move the 2x2 cursor with the arrow keys or the mouse
  • Rotate it: C / right-click = clockwise, X / left-click = counter-clockwise
  • Line up 3+ of the same color to crumble that rock
  • Clear the rock UNDER an ore chunk to dig it down to the floor — chunks are the only thing that scores
  • Dig several chunks in one move for a combo bonus
  • Big clears drop a TOOL — frame it (the cursor shrinks to 1x1) and click to use it
  • Light every pip on the chunk meter beside the board (one per chunk you dig) to finish the seam
  • The faster you dig the quota out, the more the seam wage pays — up to double (the SPEED PAY counter)
  • The rarer the stone, the more Cinder Tor pays for it: ore, then emerald, sapphire, and diamond

Word for word from the game: in play the same text sits behind the ? on the board, so this page cannot drift from it.