Carpentry
Plank the holes in the hull: fit the tray's pieces in, and fill whole rows and columns to blast them clear.
Step by step
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1Red: won't fit2The tray1Red: won't fit2The tray Step 1Drag a piece onto the hull
Drag a piece from the tray onto the hull, or click it, then click where it goes. Pieces go in as they come: there's no turning them. A piece that won't fit where it is shows red.
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1Green: it fits2The row it finishes1Green: it fits2The row it finishes Step 2Green means it fits
Green means it fits, and the lines it would finish light up before you let go.
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1Great!1Great! Step 3Fill a row or a column
Fill a whole row or column and it blasts clear. Finishing several lines with one piece pays far more.
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1Combo 31Combo 3 Step 4Clear back to back
Clear on back-to-back moves for a combo, and each clear in the chain pays more than the last.
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1A fresh set1A fresh set Step 5Use all three, leave room
Place all three pieces and a fresh set arrives. Leave room for them: if none of your pieces fits anywhere, the hull gives way, the board clears and you lose a quarter of your score. Play as long as you like; every run that scores counts toward your rank.
The rules, as the game tells them
- DRAG a piece from the tray onto the hull — or click it, then click where it goes
- Pieces go in as they come: no turning them. Use all three and a fresh set arrives
- Green = it fits, red = it won't; the lines it would finish light up
- Fill a whole ROW or COLUMN → it BLASTS clear; clear on back-to-back moves for a combo
- If none of your pieces fits anywhere, the hull GIVES WAY: the board clears and you lose a quarter of your score
Play as long as you like — every run that scores counts toward your rank; hit ← Leave when you're done.
Word for word from the game: in play the same text sits behind the ? on the board, so this page cannot drift from it.